
General Xenophon
Thunderwaffe Goonswarm Federation
42
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Posted - 2015.06.09 17:49:12 -
[1] - Quote
I'd remove the jump fatigue mechanic. Caps have had their range limited, role, limited, and while most changes may be '''''balancing'''' changes, these changes always seem to 'nerf' capitals and reduce their role to 'partially useful if already close by and can be bothered / large / expensive / waste of time / should have brought a sub-cap-t3 fleet'.
The changes to capitals would seem that CCP and a whiny number of Eve player-base, just don't like or want capitals in Eve.
The Capital Ship is a staple in the Space battle genre. It's an epic and necessary part of what makes the whole thing fantastic and exciting, almost in the same way its thrilling to see a small fighter dogfighting around massive hulks of ships while dodging debris and blowing up other fighters whilst being fired upon by a pilot in pursuit.
If you do not allow Capital Ships to be the epic monstrosity that IS a Capital Ship, then you'll find your space genre game to atrophy and feel less epic and frankly some people really want to work towards that epic massive ship that is the pride of the fleet. If the problem is that Capital Ships are owning everything, and this is a problem for Sov, then require some kind of mechanic which requires a 1) capital invasion part and 2) subcapital invasion part, but no successful sov changes hands without both.
I know there are deadspace / missions which only allow certain shiptypes, is it remotely possible to have sov specific structures in such a location within 0.0 sov space? Maybe even say the defender gets to anchor one pos by this with deployable specific anitcapital guns to narrow the odds more than the lolpos fits that capitals eat. To prevent the capitals from just jumping out to save shields, make this specific area cause a debuff that really rachets up the fuel cost to jump out, making it prohibitly expensive in fuel and m3 to jump out, and making a strategic plan and commitment for a cap fleet to engage to being with. Plus, by requiring a subfleet invasion too, you can't just welp an alliance with your supercapital superiority. Then make it so subcaps CANNOT enter this field, and then apply the same logic (without the pos) to the subcapital sov staging area.
Defender gets bonuses based on their 1) activity level in the area with some kind of equation (alliance size + number of systems, but as the numbers get higher, by necessity, make this have extreme diminishing returns so its just not a "haha we have half of Eve in our alliance") 2) resources donated / fuel to keep it active and 3) pick another way to measure in a meaningful way. The notion of sov being anything other than an alliance laying claim over an area makes the Eve notion of sov seem weird, but we get to work with what we have.
What happens in the rest of Eve should continue to be a sandbox, not some whiny pissed off empire hauler who loses a hauler to a supercarrier and then demands they get nerfed into oblivion because supercapitals are 'broken' every single time they get used successfully in Eve. |